julien .. poidevin
Crossing wave is an installation that deals with the power of vibration on matter and the influence of sound on our metabolism. Crossing Waves is an installation that makes visible the relationships between sound waves and visual forms by proposing immersion in a vibrational continuum .
A dedicated computer program generates low-frequency sinusoidal sounds and modulates them randomly, creating slips from one state to another; From a quasi-static vibratory form to a sonic tornado, the waves cross and twist, amplify or cancel each other creating a distorted temporality in which we are invited to slip.
Following the researches of the acoustician Ernst Chladni (1756-1827) and the researcher Hans Jenny (1904-1972), I have experimented for several years with various processes that make visible the influence of sound on matter.
With Crossing waves, it is the desire to propose several degrees of readings and vision. A dedicated generative computer program produces a moving sound landscape consisting of low frequencies. This perpetually transforming sound range vibrates water in a loudspeaker revealing the relationship between the resulting sound frequencies and visual shapes. A HD microscope connected directly to a video projector, captures and broadcasts the image enlarged several hundred times, revealing a fascinating landscape that mixes vibration and geometry that is usually out of reach but present in the environment and in us.
julien .. poidevin
Julien Poidevin graduated from «] l’Ecole Supérieure d’Arts Plastiques et Visuels] » of Mons section (esapv/ Idm) . Inter-media artist, he works on devices who questions our relations to body and territory using different means of expressions. His work explores our relationship to space and perception.
In a aborescence construction , these art works develop through a group of complementary projects. They relate to sound scape, interactions dialogging between the inside and outside crossing urban territory, synaesthesic environments appealing to human bodies as well as acoustic games marking and revealing spaces, inter-media installations and immersive audiovisual installations.